Some more testing of Character Meshes

Well I made some mock up Argenti to test their deformation abilities when I rig them to the UE3 supplied skeleton. Didn't go too well, but its nice to get to test it out anyway.

We shall see if I can pursue them to a final character. I will need to do a lot of tweaking to make them fit the skeleton properly, and I don't know if they will retain their look and shape well if I did do that.


Our first level mock up :)

Well here is our first level mock up for skulk 'n' daggers.
Right now it's just a test to see if we can get some basic systems in place without code. Though I dont know much about kismit or mutators I managed to get it so that you need to push the golden egg treasure from the top, to the bottom panels and get a reward.

Right now the reward in in the form of powerful weapons, but I'm hoping to make it add a point to your score. I fear a lot more coding is in order to make that happen though!